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Hades/Weapon/Twin Fists of Malphon

Weapon Strategy Dossier

Twin Fists of Malphon

A fast close-range weapon that rewards dodge discipline, status stacking, and hammer choices.

Takeaway 1

Fast hits love Zeus, Dionysus, Artemis, and strong status packages.

Takeaway 2

Dash timing matters more than attack speed against bosses.

Takeaway 3

Hammers can redefine whether the run is attack-focused or special-focused.

Tactical Summary

DifficultyHigh tempo
ConsistencyHigh
Patch1.0+
Fast-hit pressure

Source Frame

Fast-hit pressure

Use Matrix

Pick the usable route

Use this as a quick navigation board: scan each fight or build decision, then jump to the full breakdown and source frames below.

Close-range discipline

Close-range discipline

The Fists tempt players to keep punching because every hit is quick. Against bosses, the safer habit is to count short windows: enter, apply damage or status, then dash out before the counterattack. Speed is useful only if it does not erase your exit plan.

Point 1
Hammer and boon planning

Hammer and boon planning

Fist hammers can push a run toward attack volume, special damage, or safer mobility. Once the first hammer appears, stop taking random scaling and support the direction it gives you.

Point 2
How to use this page in a run

How to use this page in a run

Use this page as a quick decision aid before the next chamber or boss attempt. First identify the immediate problem, then pick the recommendation that solves that problem with the least extra execution. If the page is about a weapon or resource, treat it as a route choice rather than a trivia entry: the goal is a more stable run, not just knowing the item exists.

Point 3

Quick Verdict

Use Fists when you can dash with purpose. Stack strong attack or special effects, respect boss tells, and leave before close-range uptime becomes a trap.

1

Fast hits love Zeus, Dionysus, Artemis, and strong status packages.

2

Dash timing matters more than attack speed against bosses.

3

Hammers can redefine whether the run is attack-focused or special-focused.

Field Guide

How to use this page

Twin Fists of Malphon should not be treated as a trivia entry. Use it as a route decision before the next run: identify the current wall, then choose the lowest-execution answer that solves that wall.

If the problem is survival, prioritize safer spacing, keepsakes, Mirror choices, or weapon rhythm. If the problem is damage, identify which button carries the build. If the problem is resources, spend on upgrades that improve several future runs instead of only the current attempt.

Screenshots and video references are support material: they help you read tells, spacing, reward locations, or build direction. The written conclusions are the part to carry into the run.

Before entry

Use this Weapon page to name the real job first: survival, damage, resources, or route clarity. A specific job keeps the run from being pulled off course by rarity, flashy clips, or tempting side rewards.

During the fight

Compress the advice into one action rule: wait for the tell, preserve spacing, clear adds first, take the core boon, or leave before greed damage begins. Good guidance should survive a messy screen.

After failure

Do not only ask whether the damage was high enough. Ask where health started disappearing, which reward did not serve the route, and whether the next run needs a different keepsake, Mirror setup, aspect, or starting god.

After reading Twin Fists of Malphon, do not jump straight to an unrelated entry. Test the advice in one run by changing a single variable: starting keepsake, primary damage button, boss phase plan, resource spending order, or the positioning shown in the reference frames. That makes the next review cleaner because you can tell which change actually improved the route.

If you only remember one rule: Twin Fists of Malphon is useful because it reduces hesitation in the next run. Anything that helps you decide when to attack, retreat, reroute, or preserve resources is what actually improves clear consistency.

A database page works best when it turns small decisions into a stable route. Read this page, follow the related entries, then test the idea in one escape attempt so the guide becomes practice rather than trivia.

Takeaways

  • 01

    Fast hits love Zeus, Dionysus, Artemis, and strong status packages.

  • 02

    Dash timing matters more than attack speed against bosses.

  • 03

    Hammers can redefine whether the run is attack-focused or special-focused.

Best Picks Breakdown

Actionable notes by section

Entry 1

Close-range discipline

The Fists tempt players to keep punching because every hit is quick. Against bosses, the safer habit is to count short windows: enter, apply damage or status, then dash out before the counterattack. Speed is useful only if it does not erase your exit plan.

Fast-hit pressure

Visual Note

Fast-hit pressure

Fists excel when repeated hits trigger meaningful boon effects.

Entry 2

Hammer and boon planning

Fist hammers can push a run toward attack volume, special damage, or safer mobility. Once the first hammer appears, stop taking random scaling and support the direction it gives you.

Hammer direction

Visual Note

Hammer direction

Let hammer choices decide which button the build should scale.

Entry 3

How to use this page in a run

Use this page as a quick decision aid before the next chamber or boss attempt. First identify the immediate problem, then pick the recommendation that solves that problem with the least extra execution. If the page is about a weapon or resource, treat it as a route choice rather than a trivia entry: the goal is a more stable run, not just knowing the item exists.

  • If survival is the problem, choose safety before damage.
  • If the run lacks direction, choose one primary button or resource goal.
Fast-hit pressure

Visual Note

Fast-hit pressure

Fists excel when repeated hits trigger meaningful boon effects.

Setup

Recommended

1

Zeus/Dionysus for fast attack hits, Artemis for crit pressure, and defensive keepsakes while learning boss contact range.

Core Tags

meleefast hitsGilgameshDemeter

Source Frames

Fast-hit pressure
Hammer direction

Avoid This

Letting attack speed convince you to ignore boss tells.

1 source references mapped; written guidance remains original.

On This Page

Use MatrixQuick VerdictSetupRecommended ChoicesClose-range disciplineHammer and boon planningHow to use this page in a runMistakesSource Frames

Article Facts

CategoryWeapon
DifficultyHigh tempo
GameHades
Sources1
meleefast hitsGilgameshDemeter

Recommended

Choices

Zeus/Dionysus for fast attack hits, Artemis for crit pressure, and defensive keepsakes while learning boss contact range.

Common Mistakes

Avoid these habits

Mistake 1

Letting attack speed convince you to ignore boss tells.

Mistake 2

Taking hammers that fight against the boons already chosen.

Pattern Gallery

Key video frames turned into lookup notes

Each frame maps to one usable decision: read the tell, find the lane, then decide when to punish.

Fast-hit pressure

Fast-hit pressure

Fists excel when repeated hits trigger meaningful boon effects.

Hammer direction

Hammer direction

Let hammer choices decide which button the build should scale.

Source Frames

Fast-hit pressure

Fast-hit pressure

Fists excel when repeated hits trigger meaningful boon effects.

Hammer direction

Hammer direction

Let hammer choices decide which button the build should scale.

Related Entries

Best Hades Weapon Aspects for Consistent Clears
Guide11 min

Best Hades Weapon Aspects for Consistent Clears

How to choose weapon aspects by safety, build clarity, and boss consistency instead of raw tier-list hype.

Open guide
Hades Boon and Build Planning Guide
Guide12 min

Hades Boon and Build Planning Guide

A practical way to stop taking random boons and start building around attack, special, cast, status, and duo goals.

Open guide

Sources

  • Hades v1.0 Hammer & Boon Guide for FistsGameplay frame reference · Guide video